01
Pick a color
Play with 1–4 people. Choose 2–4 colors, with a person or AI controlling each one. You always control the first color.
One shared board. A little friendly rivalry. Place your tiles and connect five in your color—against friends or AI.
No ads. No timer. Yours to play offline.

Actual gameplay on iPhone
Easy to join. Plenty to think about.
Build your own connection while watching everyone else’s.
01
Play with 1–4 people. Choose 2–4 colors, with a person or AI controlling each one. You always control the first color.
02
Take turns placing a tile next to any piece already on the board. Edges must touch.
03
Make a line of five in your color, horizontally, vertically or diagonally, before your opponents do.
04
Each color has fifteen tiles. Once yours are all on the board, move one of your own to an empty space beside a remaining tile.
Put your iPad in the middle of the table and gather round. Up to four people can play together, with each player’s tile rack facing their seat. One shared board. No passing the device.
Take turns, spot a connection and try to make five before your friends do. Pick a seat in the preview to see how everyone fits around the board.
Playing solo? Add AI opponents with Easy, Medium or Hard difficulty. On the move? Choose Pass round instead.

Actual iPad screenshot. Selection highlights a seat only.
The board stays the same—it is still Katie’s turn.

Choose two, three or four colors. Give each to a person or an AI opponent, with a human always taking the first color.
Actual iPhone setup. No accounts or online matchmaking needed.
Four built-in palettes, each with its own colors and tile symbols. All included, with light and dark appearances.
The original. Clear blues and four familiar friends.
Interactive color study, not a native screenshot.
Tile symbols are listed above; the app uses native artwork.
Linkoku is free to play, without ads. If you enjoy your time at the table, the optional tip jar in Settings helps support its development.
Three one-time support options. No subscription, no locked palettes, and no gameplay to unlock. Just a thank-you, if you feel like it.
More games by James Brooks.

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